[D2] Daily Reset Thread [2021-01-30]
Content of the article
Advanced Daily Adjusters
- Sunny plan: Damage caused by the sun increases slightly, regardless of the source.
- Fighter: Melee skills do more damage and recharge much faster.
- Iron: Enemies are healthier and are not affected by damage.
Error
- Legendary lost sector (PL 1250) : Garden of Exodus 2A, Cosmodrome, Helm’s Trap
- Lost main sector (PL 1280) : State, Europe, falling box.
- The altars of the weapon of sorrow: Blasphemer (Shotgun)
Weapons inventory
- Aim for the controller: These weapons are more likely to reach targets.
- Trashman aside: Sidarmen get extra supplies when you bring ammo.
- Upgrade module (1 core for 1 and 10 legendary shards, 25 glacier stars and 5000 sparklers)
- Leveling module (core leveling 1 for 1 and 10 legendary shards, 25 spider blades and 5000 sparkles)
- Prism gain (1 for core gain 10 and 25 for microphase matrix and 10000 mica)
- Prism amplification (1 for 10 of core and 25 of ether coil and 10000 of flicker)
- Increasing brightness (1 for 10 prism amplification and 100 phase light needles and 50,000 flashes)
Replacement of gear material
- Acquisition of expansion prisms (1 for 400 legendary shards)
- Buy enhancement roots (1 for 30 legendary shards)
- Buy mica (10000 for 20 shards at dusk)
- Buy the Twilight Glow (Legendary Glow 5 for 1)
- Purchase details (legendary 5-for-1 distributor)
- buy baryon branches (5 for 5000 glitter)
- Buy helium threads (5 for 1 legendary shard)
Acknowledgement of receipt
St. 14, the trial of the patron saint of Osiris.
Name | Description | Condition | Price |
---|---|---|---|
Small balls | As a shooting team, defeat your opponents with finished grenade shots in the Osiris Trials. | 5 Grenada | XP and 15 points for bravery and 2 test tokens |
Six standard movements | As a fire team, defeat your opponents with the hand cannon by completing the shots in the Osiris trials. | 20 Hand Cannon | XP and 15 points for bravery and 2 test tokens |
Blundertrust | As a fireteam, defeat your opponents with finishing shotgun shots in Trials Osiris. | 15 Shotgun | XP and 15 points for bravery and 2 test tokens |
Connecting the charger | Defeat the enemies with finishing blows with the bow weapon in the Osiris Fire Team Trials. | 20 archery weapons | XP and 15 points for bravery and 2 test tokens |
Crow, the spider shooter…
Name | Description | Condition | Price |
---|---|---|---|
Game hunting: Fallen or gone | Repeated bonuses for certain hive fighters or fallen fighters. | 1 (random target) | XP |
Winning with Cedarm | Defeat the fighters and the guards with the Sidarms. Winning Guardians offer the most effective advancement. | 30 Siderem | XP |
The profits of a breech-loading grenade launcher | Defeat fighters and guards with loaded grenade launchers. Winning Guardians offer the most effective advancement. | 15 grenade launchers | XP |
Victory by force of arms | Defeat the fighters and guards with energy weapons. Winning Guardians offer the most effective advancement. | 10 firearms | XP |
victory in a hand-to-hand combat | Defeat the fighters and guards with melee attacks. Winning Guardians offer the most effective advancement. | 5 Melia | XP |
Fallout commander, Vanguard.
Name | Description | Condition | Price |
---|---|---|---|
Horseshoes and hand grenades | Defeating enemies with grenades. | 20 grenades | XP & 5 advanced tactical tokens |
Vanguardian | Defeat your enemies with every stroke. | 50 fighters | XP & 5 advanced tactical tokens |
Into the abyss | Let the vacuum go off during the strike. | 25 The vacuum | XP & 5 Vanguard Tactician Token |
They were masters | Defeat the fighting champion by nightfall: Ordalee. | 5 Masters | XP & 5 advanced tactical tokens |
Jesus Christ, the Crucible.
Name | Description | Condition | Price |
---|---|---|---|
Training areas | Complete matches in each Crucible game list. | 2 Crucible Games | XP and 5 demolition tokens and 15 value points |
Nothing | Defeat an enemy with damage from nowhere, regardless of the source. | 5 White | XP and 5 demolition tokens and 15 value points |
In the light. | Defeat your opponents with the help of your Super. | 1 Super | XP and 5 demolition tokens and 15 value points |
In the zone. | At the controls, there are areas of seizure. | 3 areas | XP and 5 demolition tokens and 15 value points |
Tramp, Gambit.
Name | Description | Condition | Price |
---|---|---|---|
Okay, okay, okay. | End the game with Gambit. | 1 Gambit Games | XP & 30 dishonorable rating points |
Don’t peek. | Use the skills of The Void to defeat your enemies in The Gambit. Defeated guards are worth extra points. | 15 Possibility to leave blanks | XP & 30 dishonorable rating points |
Face to face | Summon the primitives to The Gambit by filling your team’s bank. | 2 Called primitive | XP & 30 dishonorable rating points |
Final registration | Defeat the warriors with final blows. | 5 finishers | XP & 30 dishonorable rating points |
Varyky, Europe
Name | Description | Condition | Price |
---|---|---|---|
Europan Accuracy | Fall on Europe to be defeated with precise finishing shots. | 20 favorites | XP |
A painful end | Defeat Vex to Europe with the finishers. | 10 Vex. | XP |
Fireworks from the lost sector | Defeat fighters in groups of 3 or more in lost areas in Europe with the rocket launcher. | 10 Rocket Launcher | XP |
Defender of Europe | Defeat the warriors in the Abyss of Asterion. | 50 fighters | XP |
Banshee-44, gunsmith.
Name | Description | Condition | Price |
---|---|---|---|
Calibrating the handgun | Calibrate your hand cannons against each target. Earn progression bonuses with accuracy and against Sentinel’s opponents. | 100 Hand Cannon | XP & 2 mod. Parts and essential improvement |
Small Arms Calibration | Calibrate the Sidarms against each target. Earn bonuses by advancing against targets and guards at close range. | 100 Siderem | XP & 2 mod. Parts and essential improvement |
Calibration of heavy grenades | Calibrate grenade launchers with heavy ammunition against each target. Enemy guards and quickly defeated targets are the most effective progression. | 100 grenade launchers | XP & 2 mod. Parts and essential improvement |
White calibration | Calibrate the Void Weapon against each target. Earn progression bonuses with Power Weapons and against Guardians enemies. | 100 empty weapons | XP & 2 mod. Parts and essential improvement |
Eris Morne, Luna.
Name | Description | Condition | Price |
---|---|---|---|
Moon cheese | Coffins on the moon. | 5 crates | XP and 5 strands of helium |
The Candidate for Inevitable Death | Defeat fighters in groups of 3 or more with a power weapon without taking damage in between. | 10 Beauty enhancement | XP and 5 strands of helium |
Arms runner | Quickly defeat the fighters in groups of 2 or more with a machine gun. | 15 Quickly collapsed | XP and 5 strands of helium |
Loss of aquifer | The defeat of the fallen on Archer’s line on the moon. | 25 The Fallen | XP and 5 strands of helium |
Magic lectern, Luna.
Name | Description | Condition | Price |
---|---|---|---|
There’s nothing to be afraid of. | Defeat the warriors in Nightmare Hunters with Void Damage. | 20 The vacuum | XP & 1 fantastic piece |
A coup d’éclat | Defeat the melee fighters in Nightmare Hunters. | 15 Melia | XP & 1 fantastic piece |
Once in a lifetime. | Find the lost quarters of the crew in sector K1 and banish the nightmare there. | 3 Nightmares | XP & 1 fantastic piece |
The curse of the Centaur | Overcome nightmares in the lost lands of Nessus. | 8 Nightmares | XP & 1 fantastic piece |
Spider, confused bank
Name | Description | Condition | Price |
---|---|---|---|
A skinny herd | Defeat your enemies on the Coast of Entanglement. | 50 enemies defeated | XP & 5 Ether Spiral |
The great equalizer | The defeat of the Fallen at the moment of the landing of the Thieves. | 35 Broken Favors | XP & 5 Ether Spiral |
Super Visual | Super have them killed on Putin’s beach. | 20 Superkills | XP & 5 Ether Spiral |
Lost on the wire | Explore the Lost Sector AWO-43 shipyard at Jetsam Saturn on the Twisted Coast. | 1 | XP & 5 Ether Spiral |
Devrim K, EDZ.
Name | Description | Condition | Price |
---|---|---|---|
Generator | Creating force spheres in the FTA. | 10 Balls generated | XP & 10 Twilight flashes |
first line of defense | Defeating the Cabal in the EDZ. | 30 Forced executions | XP & 10 Twilight flashes |
Public Works | End of the mass meetings in the EDZ. | 2 Completed public events | XP & 10 Twilight flashes |
Sho Han, Cosmodrome.
Name | Description | Condition | Price |
---|---|---|---|
Crowd Control | Beat the fighters all over the cosmodrome. | 50 fighters | XP and Spinmetal blades |
Showstopper | Defeat the warriors in the spaceport with Super. | 3 Super | XP and Spinmetal blades |
Leave nothing behind | Defeat the warriors on the spaceport with any weapon in force. | 5 Power weapons | XP and Spinmetal blades |
Bread and butter | Defeat the fighters on the spaceport with a kinetic weapon. | 20 kinetic weapons | XP and Spinmetal blades |
Of course, Ness.
Name | Description | Condition | Price |
---|---|---|---|
Strong fantasies | Defeat your enemies on Nessus. | 50 enemies defeated | XP & 10 Microphase matrix |
Superpower | Ask Super to kill on Nessus. | 20 Superkills | XP & 10 Micro-phase matrix |
Accuracy of calculation | Get accurate information about the Nessus murders. | 10 Exacting murders | XP & 10 Microphase matrix |
Unfortunately, Petra’s daily bonuses cannot be obtained via API. Feel free to share them in the comments!
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